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Captive Weird // Compleated Conjurer [March of the Machine]

$6.00 $14.00
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Set: March of the Machine Type: Creature Weird Rarity: Uncommon Cost: {U} Defender{3}{R/P}: Transform Captive Weird. Activate only as a sorcery. ({R/P} can be paid with {R} or 2 life.) Izzet researchers agreed to keep the unusual weird contained until they

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Description

Set: March of the Machine
Type: Creature Weird
Rarity: Uncommon
Cost: {U}

Defender

{3}{R/P}: Transform Captive Weird. Activate only as a sorcery. ({R/P} can be paid with {R} or 2 life.) Izzet researchers agreed to keep the unusual weird contained until they understood the extent of its powers.

Reverse Type: Creature Phyrexian Weird

When this creature transforms into Compleated Conjurer, exile the top card of your library. Until the end of your next turn, you may play that card. The Furnace Host saw no need for such caution.

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